I’d suggest that you’d be hard-pressed to find a better team to tackle the game. Along with Weisman, the development team will be led by Mitch Gitelman, the producer for MechCommander and MechAssault Many members of the development team worked on another game in the franchise, MechCommander. The studio is led by Jordan Weisman, who created the BattleTech franchise while working at board game and wargaming publisher FASA. The studio have some big names from the franchise, to quote Wikipedia: Enter BATTLETECH (I know, keeping track of the names isn’t easy, and the caps are meant to be there) by Harebrained Schemes. MechWarrior Online is a good multiplayer recreation of the first-person ‘Mech piloting experience found in MechWarrior but after the demise of MechWarrior Tactics there wasn’t a followup in the tactical lance-level vein of MechCommander on the horizon. I have a long history with PC-based BattleTech games, back to the old MechCommander and MechWarrior releases, so I was excited to see another attempt to bring the franchise up to date with modern graphics, networked play, and so on.
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